[国外教程] Houdin中Pyro爆炸烟雾技术大师级视频教程

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发表于 2020-7-9 12:02:08 | 显示全部楼层 |阅读模式
Houdin中Pyro爆炸烟雾技术大师级视频教程.jpg
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本Houdini教程是由灵感素材分享站LGZIYUAN.COM整理的Houdin中Pyro爆炸烟雾技术大师级视频教程,时长:20小时,大小:34 GB,MP4高清视频格式,教程使用软件:Houdini,共10个章节,作者:Saber Jlassi,语言:英语。LGZIYUAN.COM分享。! m; q# ~* y0 W

; n$ h6 y2 H9 \% D  H3 JHoudini是一个特效方面非常强大的软件。许多电影特效都是由它完成:《指环王》中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。
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Houdini不光只适用于视觉特效的制作,随着HOUDINI适用于各种平台,并且出现了很多的HOUDINI培训教学,HOUDINI开始进入了动态图像设计领域。因为其自身的流程化特性,加上其强大的动力学系统,让HOUDINI在数据可视化方面占有一席重要的地位,让图形设计师能够通过它表达自己的观点。
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This course is in depth lecture on how to create Highend pyro FX using Houdini and how to create a custom solver to achieve a unique look.1 l( Q/ @6 B: K9 ?- W* s3 B3 d
This course focuses on rendering highend volumes and explosions using Arnold.6 c1 E' r, W  ?$ ]2 @
We will start from week1 by building a good understanding of how smoke solver works in Houdini and create two simulations, the Tank shockwave and Rebelway logo as an exercise.
6 H# G# g7 C1 N3 L% QWEEK1 –
2 w  I& q$ [0 d7 W# V- q& I; xIntro to voxels and how to manipulate and create volume data in Houdini.
- U4 {) `$ {3 T$ j5 J4 d9 K, nIntro to dops and smoke solver.
9 R1 `0 j! f) q) h: O+ u& v3 g) IHow does a smoke solver works.7 X" x; E& Y2 n  a( y; r6 @! R8 b. D
Fume FX, Maya Fluids, and why Houdini Stands out.6 H; G2 r7 W/ @4 j- P
Analyse various real explosions to set the goal for what we need to achieve.2 u) k; e; C& E
Analyse various CG explosion done by big studio to understand where we are at in terms of volume rendering and simulation.  k6 S. [6 p' u4 G+ {
Iteration Iteration Iteration, how much tweaking do I need to get realistic sims.
# m1 |! C7 G7 w. L/ O' PCreate the Tank shockwave FX as a first example to learn the basics of smoke solver and applying forces.- R3 p. r) U) F: M( t4 T6 R
Create the Rebelway logo smoke simulation to further understand how to inject forces and sink density.+ ?$ m9 s1 y# s4 f( V) |3 v4 s7 o
An in depth look at all the smoke solver settings and the best defaults that we need to use.
! _. U; Z$ F4 h* S: f/ tWEEK2 —
2 x8 \- }1 o, z* S5 oAn in depth look at the Houdini Pyro Solver and how does it work6 ^9 M# q2 n$ W% J- M
Create an explosion (possibly a nuclear explosion) to understand how the solver works and it’s limitations.$ t$ ]3 [& z1 A5 H8 H* ~& M
An in depth look at allthe forces microsolver that ships with Houdini and their limitations.
9 s6 E0 ]& n6 f) |! a9 hHow to use Pyro Solver to create fire.
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Learn all about microsolvers and how to properly utilize them.
8 C" c! _8 s/ U) A4 q: YLearn why we need a custom solver and set the goal that we need to achieve.
' z4 Q! S! N$ |# W1 M7 N; y7 SCreate a custom solver smoke solver that get’s rid of the mushroom look once and for all using various microsolvers.
& F9 E% F- D- ^! I- T% IAdd a very efficient way to create very detailed volumes without having to use super highres grids and by just combining various microsolvers.
- P6 q# }6 v: Z' ]3 [: R; y: I( I; \Create a custom turbulence force that know where it needs to be applied and generates much more interesting details.
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Continue adding more features to our solver and this time we’re going to add support for creating Fire.
5 e- Z# n! z9 a: P+ v6 Z( u& `Create an engine thrust, and various other FX elements to further learn how to use the custom solver and tweak it.) [. d7 f* d# S$ P. Z0 S& `. S
WEEK5 —–
3 v2 u& q0 ?* b* _- b+ IContinue working on the custom solver and add support for creating explosions with very complex expansions.
5 N- S, Y3 x& H3 c$ W# a5 x, iAdd a very intelligent way that auto balances the explosion expansion, temperature and the speed at which it travels.- q6 U- X" `! ?7 P5 Z7 f
Extend the solver to add smarter noise masking features.
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) O: u8 a! i# M. q* x/ aAn in-depth look at how to create various complex emission and tendrils.
, [% |  X0 F  pCreate a massive explosion using complex emission and our custom solver.6 C6 T1 z$ R" g9 X: j
How to efficiently create collision and deal with highres meshes (robot simulation).9 O1 o' n4 O0 M9 {5 n
WEEK7 ——-+ |# S$ Q0 F1 B1 H" m( u6 m
This is a much more advanced section where we will take a look at combining sop solver, pop solver, and dops.. V5 b  _$ k7 E
Use vdb and volume vops to process the data while it’s being used by dops.
3 t6 g9 @# d. z* e% l2 NLearn how to optimize sim data and work efficiently with very large volumes.
) Z: u: P2 f8 `; P8 ~+ aColor advection.
. d% y. }: d- I* d- {) XWEEK8 ———
  N" P1 w$ h0 e8 SImplement a technique that allows to do rendertime displacement without having to sim rest fields.
) C! R9 g& h2 p) A! m1 c& g2 dExtend the custom solver to support creating custom volume fields that can be later used to create various complex shading FX.* n* G/ A4 \/ A5 ~$ N2 ?
Unlock the secret to rendering photo-realistic smoke and explosions.
# e7 ]: P# X2 O( ?An in depth look at rendering various sims using arnold 5.0 and the latest standard volume shader.- J/ q+ D0 G0 j% Y7 F3 A
For FUN, learn how to create specular component on volumes.3 E" x6 h0 k2 E  q; o. k
WEEK9 ———
( o- _7 ]4 }4 M1 N/ Z# }9 t( Glighting the factory and how to setup all the passes needed to render the scene in the most efficient possible way without sacrificing the quality.& y0 w: p* u5 ?$ l
TIPS and Tricks!
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Learn how to use arnold aovs to further tweak the volume.6 S' M" `" B+ }; T: F4 x/ @
How to get the most out of volume aovs and how to add extra details in comp.
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